![]() ![]() Also of course, running Cunnigham you can free up 3 captain points, not choosing Superintendent, because with him you get an extra heal after 2 kills, which you will get quite fast in this ship.Īlso add 10% faster reload after getting Witherer, which you also probably get after 5 min in this ship. But we have ability, desire, and need to work with feedback on existing game features and suggestions that suit the game concept. So add even more possible HP with all the superheals with the already high standard HP of the ship. Truth is, we dont have the ability to implement most of player suggestions, especially radical ones, because they simply fall out of game concept (which is normal - tastes differ). Superheals also stacks with the HP of the ship so this ship will get even more HP back from its superheals than Conqueror does. So the question is not if this will be bad (because I certainly don't think it will be if it stays like this) but if you want to play it over the Conqueror. ![]() Now we haven't seen the armour layout, citadel or gun angles yet, but if they are similar/identical to the Conqueror then this is just a straight up upgraded Conqueror that is better in every way. Mid range DPS is pretty bonkers with 0.5 km better range. It has 16 900 more HP, and the same superheal so getting rid of this thing is going to be fun. It has basically the same concealment, 12.4 km vs Conq 12.3. Recently Updated Last Reply Title Start Date Most Viewed Most Replies Custom 12.6 Public Test 12. Conqueror 196k HE DPM, Devestation 223k HE DPM. It has higher HE DPM than the Conqueror with reload mod despite a slower reload. ![]() For those that think this isn't looking soo good on paper: ![]()
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